
The crates are a fun diversion each one unlocks something in the shop, be it a new voice bank, a new ball design or whatever. Completing the hole in a certain number of strokes is a must if you want to unlock the next hole, but you can also collect coins, smash crates or perform skills shots by bouncing the ball of various things on the way to the hole.

You’ll spend most of your time in the career mode which takes you through each of the courses hole by hole, with challenges on each hole which will unlock stuff when they’re completed. There are a few ways to play, each of which give you a different challenge or way to play. Items scattered around the three courses make life interesting, with canons, sheep, bats and various other things making life more interesting or challenging, putting it beyond a simple “hit the ball a few times” game. Alongside that you get the option to spin the ball with the left stick, use a few special items, and that’s about it. A simple set of controls lets you choose from two different swinging methods, either holding the X button to charge up the power meter or using the same button to start and then stop the power. What we definitely have, however, is a fun and laid back game that’s genuinely playable and deceptively addictive.

Weighing in at a whisker over £6 Worms Crazy Golf sits in a very awkward pricing category, neither cheap enough to be an instant impulse buy and below the bracket that would suggest it’s a big, long-lasting game. As a side-on light-hearted game it certainly recalls the graphical charm of the older Worms titles, but surely a golfing game is just cashing in on a popular franchise, right?

Team 17 have really ramped up the Worms machine recently, and following hot on the heals of Worms 3D comes Worms Crazy Golf, released on the PSN, Steam and iOS all at the same time.
